Robotics Camp Course Description
Engineering Learning Challenge: Intro to Robotics
Overview of Hardware
Engineering Application: Build the EV3 Chassis
Project: EV3 Tribot
Overview of Software
Project: Controlling the Robot
Intro Coding Block: Steering - Forward and Back: Point, Pivot, and Curve Turns
Project: Autonomous Car Control
Engineering Learning Challenge: Intro to Sensors - Ultrasonic, Touch, Color and Gyro
Intro Coding Block: Wait for Input
Project: Stop at Object
Intro Coding Blocks: Loop, Switch, Interrupt
Project: Line Following Challenge, "Tag U R It"
Engineering Learning Challenge: Robot Manipulators
Project: Emergency Rescue Robto
Intro Coding Block: Suboutines - My Blocks
Intro Coding Block: Multitasking
Engineering Learning Challenge: Center of Mass, Tolerance, Stability, Keep it Simple, Build-Test
Project: Life Transport
Introduce Competitive Challenge
Intro Coding Blocks: Case Structures
Engineering Application: Strategic Design
Project: Prototype Robot
Review: Sensors, Multitasking, Loops, Switches
Advanced Coding Block: MyBlock with Variables
Project: Build - Test - Build - Test
FINAL CHALLENGE: Practice Rounds
FINAL CHALLENGE: Qualifying Rounds
FINAL CHALLENGE: Championship
Music & Audio Engineering Camp Description
- Learn the basics of making an album using Apple Logic X.
- Compose, rehearse & arrange songs.
- Learn audio engineering fundamentals.
- Mix and edit your music using Logic Pro Software.
- Upload the finished album to SoundCloud or iTunes to share with the word!
Animation Camp Course Description
This course will cover how to use the 3D software, AutoDesk Maya at a basic level for animation.
Students will learn to:
- Navigate through the interface.
- Understanding common workflow for animation.
- Use the interface to create simple animations.
After taking this course the students will:
- Have the necessary skills to explore AutoDesk Maya.
- Be able to create their own simple 3D animation.
Game Design Camp Course Description
Overview Game Design and production
Intro to Unity UI
Create 3D exterior environment by using given assets either by the instructor or Unity store
Overview 3D modeling techniques and get to know industrial standard 3D application Maya
Basic physical Materials in Unity Physics Objects - mesh & box colliders, rigidbody
Scripting - Event
Animating in Unity engine
Animation for game
Lighting and Light map
Special effects for game
Third person camera
Player Movement (first person camera)
Polish and Debug
Build and publish the game